AgentChamp

Reading is the mission

AgentChamp™ is a gamified reading app for children aged 4-11, where reading is the game.

Children are secret agents at the Champ Academy, cracking reading “missions.”

Register your school free
Start 7-day free trial

7 days free for new members, then £4.99 a month or £39.99 a year until you cancel. You add a card to start.

From “do I have to?” to “one more mission.”

AgentChamp turns reading into a secret-agent adventure. In Adventure Champ stories, your child doesn't just read: they decide what happens next. Every choice changes the plot, and every mission hides six different endings, so they'll go back again and again until they've found them all.

Plus a library of quick reads, longer stories and phonics practice to explore between missions, all matched to your child's reading level.

No nagging. No bribes. Just a child who chooses to read.

And behind the fun, AgentChamp is quietly doing the serious work: comprehension built on National Curriculum reading skills, and progress you can actually see.

A mission dossier on a laptop: intel summary, Champion Words and the six endings to collect
An ending unlocked on a phone: the legendary AgentChamp card banking its Champ Coins
Reading a mission on a tablet: the story page beside its Mission Choice routes
A mission in the reader: a Champion Word found on the story page banks 5 Champ Coins, beside the Mission Choice routes

What is AgentChamp?

It is built around one idea: children read more when the reading itself is the reward.

Every child joins as a rookie agent and levels up by reading. They earn Champ Coins for the endings they discover, hunt down Champion Words (curriculum spelling words hidden inside every story) and climb the ranks from Rookie Reader all the way to Ultimate AgentChamp.

The whole library is levelled by Book Band and year group, from first phonics missions to full branching adventures, so children always read at just the right challenge. And it runs in any web browser today, with no downloads and no installs. Apps for phones and tablets are on the way.

At school and at home

Two ways in: same missions, same progress, one agent.

Schools

Every pupil reads at least half the library free, from 8am to 4pm on school days in term time. The School Licence adds the full library, reading at home and per-skill CHAMP progress, from £3 a pupil a year at the founding price (minimum £250).

Find out more

Parents & Tutors

The Family plan opens the full library at home and at school, from £4.99 a month. If your school has a School Licence, the full library and reading at home are already included.

Find out more

Meet the CHAMPS

Six agents. Six reading skills. From Captain Connect, who links the clues, to Summary Steve, who wraps up every debrief in as few words as possible, your child's squad is waiting.

Find out more

Built for children who don't like reading

Long books lose them. Missions don't. Stories are short enough to finish in one sitting, adventure missions turn on choices that change what happens next, and reading banks the coins that buy their agent's kit.

An immersive reading experience where reading is the game, so the reward isn't after the reading, it is the reading.

Why AgentChamp?

Reading is the game

No mini-games bolted on: every choice, ending, coin and rank comes from reading the story itself, so the reward for reading is more reading.

It's levelled

Every story is levelled by Book Band and year group, from phonics missions to branching adventures: children always read at just the right challenge.

It's curriculum-built

Quiz questions practise National Curriculum reading skills through our CHAMPS framework (inference, retrieval, analysis, vocabulary, predictions and summarise), so the game maps to what school measures.

It builds vocabulary

Champion Words hide National Curriculum vocabulary and key story words inside every story, a tap-any-word dictionary is one touch away, and every word found lands in their word vault.

It's motivating

Six endings to collect in every Adventure Champ mission, Champ Coins to spend on their agent's wardrobe, and twelve ranks to climb from Rookie Reader to Ultimate AgentChamp.

It's accessible

Audio narration with synchronised highlighting, dyslexia-friendly themes and adjustable text make independent reading possible for more children.

BRIEFING 01

How a mission works

Four steps, and every one of them is reading.

  1. Levelled to them

    Accept a mission

    Pick a story matched to their Book Band and year group.

  2. Story choices

    Choose your path

    Their decisions genuinely change what happens next.

  3. 6 endings per story

    Find endings and Champion Words

    Six endings and hidden words reward close reading.

  4. 5 to 30 coins per ending

    Earn Champ Coins

    Endings, words and passed quizzes all bank coins for their avatar.

BRIEFING 02

Four ways to read

From first sounds to six endings

One library, four kinds of mission, so the platform meets a child at phonics and is still stretching them in Year 6.

The Adventure Champ rail of branching mission dossiers

Adventure missions

Branching stories where choices genuinely change the plot, levelled by Book Band for Years 1-6.

6 endings per story
The Quick Reads shelf of short focused stories

Quick Reads

Short intel drops: complete stories under 2,000 words.

Full CHAMP debrief
A longer read in the reader: the tap-any-word dictionary open on a story page

Longer Reads

Deeper, full-length missions for confident readers, ending in the CHAMP debrief.

Audio and dictionary
Phonics Champ shelves of decodable books organised by phase and Book Band

Phonics Champ

Sound-it-out missions for Reception to Year 2: decodable single-path stories.

By phase and Book Band
BRIEFING 03

Six endings per story

One story. Six endings. Zero reasons to stop reading.

Better endings earn more Champ Coins, so children re-read by choice, taking different paths to collect all six, with a bonus waiting when they do.

AgentChamp · 30 coins
Hero · 25 coins
Mission Complete · 20 coins
Uh Oh · 15 coins
So Close · 10 coins
Try Again · 5 coins
A mission dossier showing Champion Words intel and six collectable endings with coin values
The final page of a route ends at the Reveal Ending button

The route's last page ends at the Reveal Ending button.

Ending unlocked: the legendary AgentChamp ending card with mission outcomes at 4 of 6 and a find-2-more-endings bonus

The payoff: the ending card unlocks and banks its Champ Coins.

A story about anything. At exactly their level.

Dinosaurs this week, volcanoes next, football forever? AgentChamp can write a brand-new mission about whatever your child loves, matched to their Book Band, checked against their year group's vocabulary, and ready in about fifteen to twenty minutes. You approve it before it reaches the shelf.

Teachers use it to build stories around class topics. Parents use it to catch the interest of the week before it passes. Children just see the best kind of magic: a story that feels like it was written for them. Because it was.

BRIEFING 04

The debrief

Stuck on a question? Go back to the story.

The My Mission Journey panel: the child re-reads the pages from their own route to find the answer

Every story finishes with up to six questions, one per CHAMP skill, read aloud on demand, with Champ Coins unlocking at 60%. And we never test memory: the "Re-read my mission" button reopens the exact pages your child just read, so the answer is always found back in the text.

The Agent Debrief summary: a score ring, reading stats, and one card per CHAMP skill marked right or wrong
BRIEFING 05

Progress they can hold up

Coins, medals and a vault of words

Every ending, Champion Word and passed quiz banks progress a child can see: medals for the milestones, and Champ Coins to spend in the Agent Locker.

The words vault: Champion Words collected by year-group tier, each tappable for its meaning
Champion Words

Word Vault

Every word they recover is filed by year-group tier and tappable for its meaning.

The Agent Medals case: commendations earned for reading milestones, with the rest still classified
Milestones

Agent Medals

Commendations for reading milestones, with the rest still classified.

The Agent Record: dossier card with level, Book Band, coins and books read
Champ Coins

Agent Record

Level, Book Band, coins and books read on one dossier card.

The Agent Locker: hair, glasses, tops, trousers, shoes, backpacks and gadgets bought with Champ Coins
Spend coins

Agent Locker

Coins buy hair, glasses, tops, trousers, shoes, backpacks and gadgets.

One agent. A whole locker of looks.

Every child has one agent, theirs to keep. Champ Coins earned by reading unlock hair, glasses, tops, trousers, shoes, bags and gadgets, so the same agent can look completely different by next week.

Live
Feed 02 · HQThe agent dressed for a field day: rainbow braids, round green goggles, red high-tops and a bone-shaped scanner

Look 01 · Field day

Rainbow braids, goggles, bone scanner

Live
Feed 02 · HQThe same agent off duty: floral shirt, shorts, sandals, tinted sunglasses and a field tablet

Look 02 · Off duty

Floral shirt, shorts, field tablet

Live
Feed 02 · HQThe same agent as a lab tech: ponytail, pink glasses, a question-mark T-shirt and a signal scanner

Look 03 · Lab tech

Pink glasses, ponytail, signal scanner

Live
Feed 02 · HQThe same agent in a green tracksuit with black spy sunglasses holding a field tablet

Look 04 · Track squad

Green tracksuit, spy sunglasses

Live
Feed 02 · HQThe same agent on a stakeout: afro, disguise moustache, blue backpack and spy binoculars

Look 05 · Stakeout

Disguise moustache, binoculars

BRIEFING 06

Be one of the first on the mission

AgentChamp is newly launching: a new platform, a growing library, and everything still to prove. Schools register free, parents sign up directly, and early feedback steers what we build next.

AgentChamp keeps you signed in and remembers your reading settings using cookies and browser storage. What we store, in full.